Civics of Technology Curriculum

Review our curriculum resources to help students critically inquire into technology.

Technoskeptical Frameworks

Critical Questions about Technology

  • Why should educators ask technoskeptical questions?

    Humans tend to be optimistic about technologies because immediate benefits are more obvious than collateral, unintended, and disproportionate effects. Educators can encourage students to critically inquire into technologies by asking the these five technoskeptical questions that were adapted by Dan Krutka and Scott Metzger from the a talk by Neil Postman:

    Postman, N. (1998, March 28). Five things we need to know about technological change [Address]. Denver, Colorado.

  • 1. What does society give up for the benefits of the technology?

    All technological change is a trade-off: While it may seem obvious that there are advantages and disadvantages to any technology, Postman contended that there are technologies which people view as “unmixed blessings” and this creates a “dangerous imbalance.” He argued that “we always pay a price for technology.” Moreover, a new technology can displace older technologies and their benefits, even though some people still prefer the older ones.

  • 2. Who is harmed and who benefits from the technology?

    Every new technology benefits some and harms others: Put another way, Postman said “there are always winners and losers in technological change.” We detail Postman’s insight by pointing out how differential outcomes can target group identity (e.g., race, religion), organizational type (e.g., small- vs. large-scale business interests), or ideology (e.g., democracy, authoritarianism).

  • 3. What does the technology need?

    In every technology there is a powerful idea: All technologies carry a bias or belief about the world that impacts people and their lives. Technologies can convey intellectual, emotional, political, sensory, social, or content biases. Postman represented these ideas by quoting the old saying “to a person with a hammer, everything looks like a nail” and referencing Marshall McLuhan’s famous phrase “the medium is the message.” Postman explained that the “telegraphic person values speed, not introspection”; the “television person values immediacy, not history”; and the “computer person values information, not knowledge, certainly not wisdom.” In other words, technologies need humans to think or behave in certain ways to fulfill their function and spread.

  • 4. What are the unintended or unexpected changes caused by the technology?

    Technological change is not additive; it is ecological: Like a drop of dye in water, new technologies are not just additions to the world, they change many other things too. The changes can be hard to predict and impossible to take back. For example, the invention of standardized tests “redefined what we mean by learning, and have resulted in our reorganizing the curriculum to accommodate the tests.” Standardized tests were not simply added to schools; they made schools different.

  • 5. Why is it difficult to imagine our world without the technology?

    Technology tends to become mythic: We get so used to older technologies that we start to see them as part of the natural world. Postman argued we should view technologies we are used to, such as the alphabet (writing) or airplanes, as “a strange intruder.” This means becoming more aware of what technology does to us and for us.

Image of Technoskeptical Iceberg

Technoskeptical Iceberg

The Technoskeptical Icerberg offers a “guiding framework that educators can use to plan, or reflect on, how they teach about technology and make sure that their curriculum is more well-rounded in its approach.” Jacob Pleasants, Dan Krutka, and Phil Nichols describe it as follows:

“The iceberg framework consists of three dimensions of technology that can be explored at different levels of depth.

  • The technical dimension includes how technologies are made and how they function, ideas often addressed in science/STEM classes as well as coding or robotics clubs. It also can include deeper examinations of how technologies fit into larger systems of production, use, and maintenance, as well as their effects on human health and the environment.

  • The psycho-social dimension focuses on how technology affects how humans think and interact as individuals and communities. Students might investigate how constant access to social media affects their concentration, changes their social relationships, and influences cultures and institutions.

  • The political dimension concerns who makes (and ought to make) decisions about technologies, from individuals to companies to lawmakers.

For each dimension, educators might ask students to think about technologies as tools that produce direct and predictable outcomes. But to promote deeper thinking that goes beyond the surface, educators should encourage students to think of technologies as parts of systems with complex and collateral effects, and as reflecting and reinforcing values such as efficiency, freedom, power, democracy, and justice.”

Activities & Lessons

Curriculum at a Glance

Technology Quotes Activity

This activity was created as an introductory activity to encourage students to consider critical interpretations of technology. Educators can use all the quotes in full, choose some, or use simplified quotes. The activity includes Google slides to use in your class for a gallery walk, or remix the activity in some other creative way.

Unfolding a Smartphone

Even though smartphones were only introduced with Apple’s iPhone in 2007, many people can hardly imagine a world without them. In this activity, we will look back to technologies that came before the smartphone to answer the question: Are new technologies better than older versions?

Lewis Latimer & Electric Lights Inquiry

This Inquiry Design Model lesson highlights the life of Black inventor Lewis H. Latimer and addresses the compelling question, what story should we tell about electric lights? The supporting questions ask students: Who invented the electric light? Why does Lewis Latimer’s story matter? What do we give up for the benefits of electric lighting? The lesson includes an article with background information to be published in Social Studies and the Young Learner.

Technology Reset Simulation

The Technology Reset Simulation transports students to the year 2050 where human problems related to weather disasters racism, inequality, oppression, and misinformation have only intensified. The alien Technoids arrive on Planet Earth to point out that a common villain across these problems is technology. A special task force must recommend changes to give humanity a new start.

Conduct EdTech Audit

Making technoethical decisions about edtech can be challenging. This activity draws on four different approaches to ask critical questions to avoid harm to students in our classrooms or our larger communities. The four approaches include (a) conducting a technoethical audit, (b) conducting a discriminatory design audit, (c) asking our 5 critical questions about technology, or (d) applying the Baldwin Test.

Luddites Inquiry

This Inquiry Design Model lesson highlights the story of the Luddites and addresses the compelling question, should we be more like the Luddites? The supporting questions ask students: Were the Luddites right to protest as they did? How should workers and citizens protest exploitative technologies today?

More Work for Mother Unit Guide

This Unit Guide was created to teach middle grade students about Ruth Schwartz Cowen’s ground-breaking book, More Work for Mother. By reading and collecting data in their own homes, students are encouraged to answer the question, how has household labor and technology changed or stayed the same since the publication of the book in 1983? It includes modified chapters for students to read and activities for them to complete.

Mapping the Media Ed. Terrain

Which media literacy approach should you use in your class? We say all of the above. Check out our “Mapping the Media Education Terrain” curriculum and “Choose Your Own Media Education Adventure” task to offer a more well-rounded media education for your students.

Figure/Ground Analysis Activities

This page offers a media approach that helps students see things that they often don’t notice. We first explain how the things we pay attention to are the figure, and the things we tend to ignore are part of the ground, and then offer 9 activities that teachers can use with students to change their perception. For example, activity #1 offers a method for anlalyzing political commercials that focuses less on the message and more on the commercially produced video images and audio are used to manipulate our thinking.

Is this a Weapon of Math Destruction? Lesson

Based on Cathy O’Neil’s 2016 book, this lesson introduces students to the core characteristics of a WMD and shows examples of how the concept might help them examine technologies in their own lives.

Technology Education Intro Activities

  • 1. Draw on Prior Knowledge

    In this activity, educators learn about students’ prior knowledge, beliefs, and experiences.

  • 2. Provide Examples of Technological Change and Problems

    Educators can share examples of technological changes and problems spur students critical thinking about technologies.

  • 3. Inquire into Tech Quotes

    The technology quotes activity introduces students to the long history of technology criticism through critical quotes about technology.

  • 4. Participate in Tech Reset Simulation

    The Technology Reset Simulation transports students to 2050 where alien Technoids challenge them to confront humans’ fractured relationship with technology.

Unfolding a Smartphone

 

Even though smartphones were only introduced with Apple’s iPhone in 2007, many people can hardly imagine a world without them. In this activity, we will look back to technologies that came before the smartphone to answer the question: Are new technologies better than older versions?

Mapping the Media Education Terrain

 

Which media literacy approach should you use in your class? We say all of the above. Check out our “Mapping the Media Education Terrain” curriculum and “Choose Your Own Media Education Adventure” task to offer a more well-rounded media education for your students.

Created by Marie Heath, Dan Krutka, and Cathryn van Kessel

Technoethical Integration

Is It Ethical to Use This Technology? An Approach to Learning about Technologies with Students

Critical Digital Citizenship

 

Digital citizenship curriculum should confront injustices in our world, not just teach reputation management.

On this page, Charles Logan, Amy Chapman, Dan Krutka, and Swati Mehta created a lesson building on the work of Dr. Sepehr Vakil and the Young People's Race, Power, and Technology (YPRPT) Project to share two youth-produced documentaries that can help students and teachers move from a curriculum of digital citizenship to critical digital citizenship.

Inquiry Design Model Lessons

 
Picture of decorative cover of IDM lesson that asks, Should we be more like Luddites?

These 3-5 day IDM lessons spur students to debate a compelling question, examine sources, and take informed action to address social problems concerning technology.

Our IDMs pose the following compelling questions:

  • What story should we tell about electric lights?

  • Should we be more like the Luddites?

  • Whose interests do “teaching machines” serve?

  • Who is responsible for discriminatory design?

  • Are “smart” technologies worth the cost?

  • Does new media provide more “real news”?